![]() ![]() ![]() ![]() In his thirty years working for Bethesda, Howard, now Bethesda's Game Director and Executive Producer, pushes the boundaries of the medium with every new release. Shannon Liaoįast-forward to the present day, and that little kid in an astronaut suit is the video game industry’s Christopher Nolan. “We couldn’t have conceived or made a game like Starfield before," Todd Howard says. Just the fact that humans landed on the moon. As children, the Howards would visit Cape Canaveral, Florida, home of the Kennedy Space Center, and dress up in astronaut suits. You’re celebrating that with his birthday,” he says. When someone in your family is born the day we landed on the moon, it’s part of your family, too. Howard’s brother was born on the same day Armstrong made one small step-July 20, 1969-which is why he always knew he had to make a space video game. On his arm? The same model of a watch that NASA gave Neil Armstrong for his mission to the moon. There's a miniature Space X rocket signed by Elon Musk, an Atari joystick controller, a video game map he hand-drew in 1998, and an Apple II computer. So he excitedly shows me around his MacGuffin-filled office instead. “If I sound a little awkward, it’s because I don’t like talking about myself.” We're in his office-located in Rockville, Maryland, home of Bethesda Game Studios -to discuss Starfield, his blockbuster creation that could revolutionize video games as we know it. “I’ve only done something like this one other time in my career,” Todd Howard tells me. ![]()
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